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61. Hybrid and laser sounds - in Player Features and Ideas Discussion [original thread]
I think the laser sounds are great, they're just at the wrong end of the laser. The laser firing should be more or less silent, the laser point of impact should be where the bangs and buzzes and hisses of vapourising metal happen
- by Uris Vitgar - at 2012.08.30 22:19:00
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62. Destroying Paradise, stopping EVE from being too safe - in Player Features and Ideas Discussion [original thread]
Where is it written that lowsec is supposed to be "PVP light"? Lowsec is a dangerous area full of predators, but it still belongs to the empires, not the bandits. Just because "pirates" display territorial behaviours, doesn't mean they should just...
- by Uris Vitgar - at 2012.08.29 10:55:00
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63. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Neural Destabilisation Projector A fairly expensive high-tech analysis and interface device, possibly built from aincient or sleeper components. When activated on a hacking/analyzing container, it behaves as a tech I analyzer or codebreaker. When...
- by Uris Vitgar - at 2012.08.28 21:49:00
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64. Idea for the lazy PVP'r who wants Alliance tourney style fights setup for them - in Player Features and Ideas Discussion [original thread]
Faction warfare plexes are already almost arena PVP. All they need is for the rats to be removed
- by Uris Vitgar - at 2012.08.28 10:14:00
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65. Cruise Missile Revamp - in Player Features and Ideas Discussion [original thread]
It feels to me like making cruise missiles too much faster is against their "personality". They take ages to reach the target, that's what's fun about them, and it gives them an interesting counter in the form of defender missiles. Really all they...
- by Uris Vitgar - at 2012.08.27 01:30:00
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66. Change to Amarr ship laser cap bonus - in Player Features and Ideas Discussion [original thread]
The reliance on skills to reduce the cap demand also makes it disproportionately difficult to run an amarr ship on low skills compared with the other races, which is not a great situation to be in. Perhaps a role bonus would be better instead of a...
- by Uris Vitgar - at 2012.08.15 13:54:00
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67. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: You realize that only stealth bombers and black ops have this bonus right? And black ops still have to deal with that goddamn scan resolution penalty. (10 seconds to lock a battleship; ugh) So don't go acting like recons or ...
- by Uris Vitgar - at 2012.08.12 20:43:00
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68. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
AFK cloaking itself is fine, but with certain methods of hunting the victim has almost no chance to escape. The fairest solution is to remove the -100% sensor recalibration role bonus from all ships capable of fitting a covert ops cloak
- by Uris Vitgar - at 2012.08.12 11:47:00
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69. Speculative ideas on the typhoon future - in Player Features and Ideas Discussion [original thread]
I love the typhoon for it's enormous versatility, for the fact that your enemies haven't got a clue how you're going to fit it. To me it's not even a missile boat at all, but a half drone half AC boat with lots of utility slots, and target painter...
- by Uris Vitgar - at 2012.08.10 11:10:00
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70. ECM Fix Proposal/Fixing ECCM Modules - in Player Features and Ideas Discussion [original thread]
Warde Guildencrantz wrote: The aim with fixing ECM is to make it so that ECM ships are great still but are possible to counter in a convincing manner. Weakening jams successively is an unfair change in comparison with other EWAR types. Not ...
- by Uris Vitgar - at 2012.08.09 23:03:00
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71. ECM Fix Proposal/Fixing ECCM Modules - in Player Features and Ideas Discussion [original thread]
Balancing ECM is simple, just weaken subsequent jam attempts. Whether to weaken them after a successful jam or after an attempt, and for how long, is a matter for experimentation
- by Uris Vitgar - at 2012.08.09 22:15:00
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72. Long Warp - An alternative to Star Gates and Jumping - in Player Features and Ideas Discussion [original thread]
You talk as if there's a problem with alliances defending their space too easily, but the opposite is true. Even with long pipes and choke points many solo and small gang hunters are able to get through. The majority of camps in nullsec are set up...
- by Uris Vitgar - at 2012.08.09 14:15:00
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73. Long Warp - An alternative to Star Gates and Jumping - in Player Features and Ideas Discussion [original thread]
3 hours per light year is perfectly acceptable, espescially since you can warp while logged out. Since you can't select anything but the sun from outside a system there is still a celestial bottleneck to be defended, and if local updates at even a...
- by Uris Vitgar - at 2012.08.09 09:30:00
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74. The roles of Tech 2 battleships. - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: logis with battleship-sized ehp would be OP. You can say that with some confidence, because there already exist logis with an order of magnitude more EHP than a battleship and they are indeed quite OP. Personally though I'm b...
- by Uris Vitgar - at 2012.08.09 00:26:00
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75. Idea for a new capital ship module: The Sub-Capital Launcher - in Player Features and Ideas Discussion [original thread]
Didn't they do something like this in that new battlestar galactica?
- by Uris Vitgar - at 2012.08.07 22:30:00
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76. Removing fixed warp in points. - in Player Features and Ideas Discussion [original thread]
Yeah, you can circumnavigate, but you can't orbit. For that you would need gravity, and much less friction. Or in other words, you would need to actually be in space
- by Uris Vitgar - at 2012.08.07 21:48:00
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77. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
freighter hater wrote: over drive injectors already do that Overdrives give a penalty to cargo capacity, not mass(agility). This penalty is irrelevant to combat and manoeuvering so the overdrive itself cannot be very potent, whereas a modul...
- by Uris Vitgar - at 2012.08.07 12:38:00
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78. Maybe not a popular idea but, imagine a new New Eden. - in Player Features and Ideas Discussion [original thread]
Perhaps not necessarily another server but another star cluster, reachable only by pod jumping. Whatever form it takes it must happen eventually if eve continues to grow at it's current rate
- by Uris Vitgar - at 2012.08.07 12:29:00
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79. Warp, graphic change - in Player Features and Ideas Discussion [original thread]
Yeah, with the addition of engine trails it looks even more awkward to have the thrusters burning during warp. I wouldn't suggest any more visual effects, the warping effect is sparkly enough already, just to turn off the drive while it's happening.
- by Uris Vitgar - at 2012.08.07 12:10:00
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80. Anti-Cloaky Sonar POS Module - in Player Features and Ideas Discussion [original thread]
Stopped reading at "sonar". There ain't no sound in space! Okay I'm just kidding, let's have a proper look at the problem. Why are AFK cloakers so scary? Well, you already gave the answer yourself, and it's not related to cloaking at all Quote...
- by Uris Vitgar - at 2012.08.07 12:04:00
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